(Freiwillige Teilnahme) Abschlussvortrag Praxis der Forschung SS23 II

Aus SDQ-Institutsseminar
Version vom 11. August 2023, 08:39 Uhr von Kai Marquardt (Diskussion | Beiträge)
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Vortragende(r) Mona Schulz
Vortragstyp Vortrag
Betreuer(in) Kai Marquardt
Termin Fr 6. Oktober 2023
Vortragsmodus in Präsenz
Kurzfassung Gamify Your Learning Experience -- Möglichkeiten von Gamification Lernprozesse und -erfolge zu visualisieren

Gamification enhances education by boosting motivation and fostering effective learning. This paper explores the link between game design elements and intrinsic motivation in education. Drawing from 24 scholarly papers, it identifies ten key game design elements: badges, points, leaderboards, virtual currency, progress bars, achievements, avatars, concept maps, storytelling, and feedback. To evaluate their impact, a survey using mockups was conducted. Results highlight the popularity of combinations like concept maps with progress bars and points with feedback. The study also uncovers correlations between preferred elements and learner characteristics. By uncovering these insights, the research advances gamification in education and guides tailored approaches for boosting student motivation.