Institutsseminar/2023-10-06
Datum | Freitag, 6. Oktober 2023 | |
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Uhrzeit | 11:30 – 11:30 Uhr (Dauer: 0 min) | |
Ort | Raum 010 (Gebäude 50.34) | |
Webkonferenz | https://sdq.kastel.kit.edu/institutsseminar/Microsoft Teams | |
Vorheriger Termin | Fr 29. September 2023 | |
Nächster Termin | Fr 13. Oktober 2023 |
Fehler im Ausdruck: Nicht erkanntes Satzzeichen „,“ Termin in Kalender importieren: iCal (Download)
Vorträge
Vortragende(r) | Mona Schulz |
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Titel | (Freiwillige Teilnahme) Abschlussvortrag Praxis der Forschung SS23 II |
Vortragstyp | Vortrag |
Betreuer(in) | Kai Marquardt |
Vortragssprache | |
Vortragsmodus | in Präsenz |
Kurzfassung | Gamify Your Learning Experience -- Möglichkeiten von Gamification Lernprozesse und -erfolge zu visualisieren
Gamification enhances education by boosting motivation and fostering effective learning. This paper explores the link between game design elements and intrinsic motivation in education. Drawing from 24 scholarly papers, it identifies ten key game design elements: badges, points, leaderboards, virtual currency, progress bars, achievements, avatars, concept maps, storytelling, and feedback. To evaluate their impact, a survey using mockups was conducted. Results highlight the popularity of combinations like concept maps with progress bars and points with feedback. The study also uncovers correlations between preferred elements and learner characteristics. By uncovering these insights, the research advances gamification in education and guides tailored approaches for boosting student motivation. |
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