Gamifying Collaborative Learning

Aus SDQ-Institutsseminar
Vortragende(r) Iliyan Ivanov
Vortragstyp Bachelorarbeit
Betreuer(in) Lucia Happe
Termin [[Institutsseminar/2025-02-20-Zusatztermin|
 VeranstaltungsdatumVeranstaltungsraum
Institutsseminar/2025-02-20-ZusatzterminDo 20. Februar 2025, 11:02Raum 237 (Gebäude 50.34)
]]
Vortragssprache Englisch
Vortragsmodus in Präsenz
Kurzfassung The bachelor’s thesis “Gamifying Collaborative Learning” explores how gamification can enhance teamwork in collaborative learning environments.

Challenges like unequal participation, low motivation, and lack of feedback often hinder group effectiveness. To address these, a gamification framework was integrated into the digital platform CollabSpace, featuring real-time notifications, a points system, and personalized feedback. Evaluation with three groups shows that gamification can increase motivation and team awareness, especially in text-based tasks. However, there is still a lot of runway for improvement. The findings provide valuable insights for future developments in gamified collaborative learning platforms.