A Recommender System and Survey for Tailored Gamification in Digital Education

Aus SDQ-Institutsseminar
Vortragende(r) Anna Katharina Ricker
Vortragstyp Masterarbeit
Betreuer(in) Lucia Happe
Termin Di 17. Juni 2025, 16:00 (Raum 010 (Gebäude 50.34))
Vortragssprache Deutsch
Vortragsmodus in Präsenz
Kurzfassung Gamification in digital education is well-studied, yet many approaches remain generic, ignoring individual and contextual differences. This thesis introduces a framework for tailored gamification with three main contributions: (1) a taxonomy of 13 gamification elements, (2) a rule-based, evidence-weighted recommender system ranking elements by user and context parameters, and (3) a user study (N=527) across six variables, including 34% minors.

The recommender employs a novel algorithm to normalize heterogeneous literature data, prioritizing interpretability over opaque machine learning. The study finds age to be the strongest predictor ($\eta^2$ = 0.05), while learning style explains less than 2% of the variance. Age-based groups were derived to enable consistent future recommendations and reveal non-linear preference patterns.

Recommender output strongly aligned with age-based preferences (Spearman $\rho$ = 0.80). Other parameters showed weaker correlations, highlighting opportunities for improvement through better data aggregation and integration of survey-based insights.